
The road currently looks a little barren. Later we’ll also look at the main road properties found at the top-left and top-right of the window. The dialog is split into options for the left and right terrain of the road, as well as the central reservation. Despite the huge number of boxes on this window, it is straightforward to understand with a little familiarisation. This window lists all of the properties for the road segment we just selected.

Then, double-click the red road node that we placed.Ī new and slightly frightening window will appear. Return to the top bar of the editor and select the Item Properties button. Click above the car model to create a start node, then once more below the car, a small section of road should appear. Once you’ve selected the road type, go back to the main editor window. Double click on the thumbnail for this road type, the road type in the new item window should now be updated.

For now, concentrate on the central pane, which will currently show thumbnails for all the road types in the game.įind a road type named City 2 lanes 1m offset, this is the 4-lane road type that is found in the city areas throughout Euro Truck Simulator 2. This is the content browser, where we can inspect all of the assets in the game. Press the magnifying glass content browser button to the right of ‘Road Type’. This dialog allows us to choose a road to place in the editor. Ensure the ‘Item type’ is set to road, then press the New Item button. Press tilde again to close the developer console. After a few seconds the editor window should appear, with a car model on the screen.

To open the editor, type edit and press enter. Once you’ve passed the opening logos and reached the ‘launchpad’ screen, you can open your terminal, using the tilde key. Once you’ve followed the instructions in Tutorial 1, you can now launch your game. This tutorial will introduce you to the basics of road placement in the map editor, and guide you through the creation of a small city block. Please contribute to the guide with an ATS version if you are able. This tutorial currently uses ETS2 road types and prefabs. The ETS2/ATS Mapping Guide Mapping tutorials for the SCS Game Engine View on GitHub
